Book 3 - Eyes of Empty Death
Different values: 32
=====================================
object {Book 3 - Eyes of Empty Death}
    _id : string {Book 3 - Eyes of Empty Death._id} (all different values)
    folder : string {Book 3 - Eyes of Empty Death.folder} (same value: 'pQZwbHGARDHmDFr8')
    img : string {Book 3 - Eyes of Empty Death.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x27)
        'systems/pf2e/icons/default-icons/hazard.svg' (x5)
    items : array<object> {Book 3 - Eyes of Empty Death.items}
        Length: min=1 max=48
        Value type: object {Book 3 - Eyes of Empty Death.items.[]}
            _id : string {Book 3 - Eyes of Empty Death.items.[]._id} (545 different values)
            img : string {Book 3 - Eyes of Empty Death.items.[].img} (157 different values)
            name : string {Book 3 - Eyes of Empty Death.items.[].name} (289 different values)
            sort : integer {Book 3 - Eyes of Empty Death.items.[].sort} (48 different values)
            system : object {Book 3 - Eyes of Empty Death.items.[].system}
                [acBonus] : integer {Book 3 - Eyes of Empty Death.items.[].system.acBonus} (3 different values)
                    2 (x5)
                    4 (x4)
                    1 (x2)
                [actionType] : object {Book 3 - Eyes of Empty Death.items.[].system.actionType}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.actionType.value} (4 different values)
                        'passive' (x114)
                        'action' (x48)
                        'reaction' (x19)
                        'free' (x3)
                [actions] : object {Book 3 - Eyes of Empty Death.items.[].system.actions}
                    [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.actions.value} (2 different values)
                        1 (x36)
                        2 (x12)
                [area] : object {Book 3 - Eyes of Empty Death.items.[].system.area}
                    [details] : string {Book 3 - Eyes of Empty Death.items.[].system.area.details} (3 different values)
                        '20-foot burst adjacent to a flat surface' (x2)
                        '5-foot emanation or more' (x1)
                        'all squares in a 20-foot-radius burst that contain plants' (x1)
                    type : string {Book 3 - Eyes of Empty Death.items.[].system.area.type} (4 different values)
                        'burst' (x35)
                        'emanation' (x10)
                        'cone' (x4)
                        'line' (x3)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.area.value} (6 different values)
                        20 (x22)
                        30 (x14)
                        10 (x11)
                        5 (x3)
                        60 (x1)
                        120 (x1)
                [attack] : object {Book 3 - Eyes of Empty Death.items.[].system.attack}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 3 - Eyes of Empty Death.items.[].system.attackEffects}
                    [custom] : string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.custom} (2 different values)
                        '' (x35)
                        'Range Increment 20ft' (x1)
                    value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.attackEffects.value.[]} (12 different values)
                [autoHeightenLevel] : object {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.autoHeightenLevel.value} (same value: 5)
                [baseItem] : string {Book 3 - Eyes of Empty Death.items.[].system.baseItem} (19 different values)
                [bonus] : object {Book 3 - Eyes of Empty Death.items.[].system.bonus}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonus.value} (14 different values)
                [category] : string {Book 3 - Eyes of Empty Death.items.[].system.category} (12 different values)
                [checkPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.checkPenalty} (2 different values)
                    -1 (x7)
                    -2 (x4)
                [damageRolls] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls}
                    [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damage} (29 different values)
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.0.damageType} (6 different values)
                            'piercing' (x19)
                            'slashing' (x10)
                            'bludgeoning' (x9)
                            'void' (x3)
                            'fire' (x2)
                            'poison' (x1)
                    [1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1}
                        category : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.category} (same value: 'splash')
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damage} (2 different values)
                            '1d6' (x3)
                            '2' (x1)
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.1.damageType} (4 different values)
                            'poison' (x1)
                            'acid' (x1)
                            'bleed' (x1)
                            'void' (x1)
                    [7pdb71okxfbcs5j9jn50] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damage} (same value: '3d6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.7pdb71okxfbcs5j9jn50.damageType} (same value: 'poison')
                    [J0Tos4MCFfOhAEdx] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damage} (same value: '1d6+8')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.J0Tos4MCFfOhAEdx.damageType} (same value: 'piercing')
                    [gw4croypzbtly3in04b3] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damage} (same value: '2d6+8')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.gw4croypzbtly3in04b3.damageType} (same value: 'slashing')
                    [nq95y207zrc43huqu4a9] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damage} (same value: '3d6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.nq95y207zrc43huqu4a9.damageType} (same value: 'void')
                    [s2552ppi00l2w15cgblz] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damage} (same value: '3d8+12')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.s2552ppi00l2w15cgblz.damageType} (same value: 'void')
                    [upa4dqdojnn5ii3o7814] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damage} (same value: '1d8+6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.upa4dqdojnn5ii3o7814.damageType} (same value: 'slashing')
                    [xszipx0iib5qlifyexk1] : object {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1}
                        damage : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damage} (same value: '1d6')
                        damageType : string {Book 3 - Eyes of Empty Death.items.[].system.damageRolls.xszipx0iib5qlifyexk1.damageType} (same value: 'bleed')
                description : object {Book 3 - Eyes of Empty Death.items.[].system.description}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.description.value} (272 different values)
                [bonusDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - Eyes of Empty Death.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (4 different values)
                            1 (x13)
                            2 (x9)
                            0 (x2)
                            3 (x1)
                        float {Book 3 - Eyes of Empty Death.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : empty
                [cost] : object {Book 3 - Eyes of Empty Death.items.[].system.cost}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.cost.value} (5 different values)
                        '' (x242)
                        'rare incense worth a total value of 300 gp' (x1)
                        'rare incense, precious metals, and purified chalk worth 500 gp;' (x1)
                        'warding diagram ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                        'rare incense worth a total value of 150 gp' (x1)
                [counteraction] : boolean {Book 3 - Eyes of Empty Death.items.[].system.counteraction} (2 different values)
                    False (x234)
                    True (x12)
                [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.damage}
                    [0] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.0}
                        [applyMod] : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.0.applyMod} (2 different values)
                            False (x23)
                            True (x14)
                        [category] : empty
                        formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.formula} (17 different values)
                        kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x42)
                                'healing' (x1)
                        materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.0.type} (12 different values)
                    [damageType] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.damageType} (4 different values)
                        'piercing' (x10)
                        'slashing' (x8)
                        'bludgeoning' (x2)
                        'void' (x1)
                    [dice] : integer {Book 3 - Eyes of Empty Death.items.[].system.damage.dice} (3 different values)
                        1 (x19)
                        0 (x1)
                        2 (x1)
                    [die] : string {Book 3 - Eyes of Empty Death.items.[].system.damage.die} (4 different values)
                        'd6' (x10)
                        'd8' (x5)
                        'd4' (x4)
                        'd10' (x2)
                    [gcovwqxwitqchoin] : object {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - Eyes of Empty Death.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [deathNote] : boolean {Book 3 - Eyes of Empty Death.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 3 - Eyes of Empty Death.items.[].system.defense}
                    [passive] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.passive}
                        statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 3 - Eyes of Empty Death.items.[].system.defense.save}
                        basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.defense.save.basic} (2 different values)
                            False (x81)
                            True (x20)
                        statistic : string {Book 3 - Eyes of Empty Death.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x68)
                            'fortitude' (x29)
                            'reflex' (x4)
                [dexCap] : integer {Book 3 - Eyes of Empty Death.items.[].system.dexCap} (3 different values)
                    3 (x5)
                    1 (x4)
                    4 (x2)
                [duration] : object {Book 3 - Eyes of Empty Death.items.[].system.duration}
                    sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.duration.sustained} (2 different values)
                        False (x223)
                        True (x24)
                    value : mixed
                        string {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (21 different values)
                        integer {Book 3 - Eyes of Empty Death.items.[].system.duration.value} (same value: -1)
                    [expiry] : empty
                    [unit] : string {Book 3 - Eyes of Empty Death.items.[].system.duration.unit} (same value: 'unlimited')
                [equipped] : object {Book 3 - Eyes of Empty Death.items.[].system.equipped}
                    carryType : string {Book 3 - Eyes of Empty Death.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x38)
                        'held' (x15)
                    [handsHeld] : integer {Book 3 - Eyes of Empty Death.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x25)
                        1 (x12)
                        2 (x3)
                    [inSlot] : boolean {Book 3 - Eyes of Empty Death.items.[].system.equipped.inSlot} (2 different values)
                        False (x8)
                        True (x3)
                    [invested] : empty
                [frequency] : object {Book 3 - Eyes of Empty Death.items.[].system.frequency}
                    max : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - Eyes of Empty Death.items.[].system.frequency.per} (3 different values)
                        'round' (x5)
                        'day' (x3)
                        'PT10M' (x1)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.frequency.value} (same value: 1)
                [group] : string {Book 3 - Eyes of Empty Death.items.[].system.group} (10 different values)
                    'chain' (x7)
                    'sword' (x5)
                    'crossbow' (x5)
                    'knife' (x5)
                    'leather' (x3)
                    'bow' (x2)
                    'flail' (x2)
                    'club' (x1)
                    'plate' (x1)
                    'bomb' (x1)
                [hardness] : integer {Book 3 - Eyes of Empty Death.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening}
                    [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage}
                        [0] : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.damage.0} (8 different values)
                            '1d6' (x11)
                            '2d6' (x9)
                            '1d4' (x5)
                            '2d4' (x5)
                            '1d8' (x3)
                            '1d10' (x1)
                            '2d8' (x1)
                            '1d12' (x1)
                    [interval] : integer {Book 3 - Eyes of Empty Death.items.[].system.heightening.interval} (3 different values)
                        1 (x28)
                        2 (x8)
                        3 (x1)
                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.type} (2 different values)
                        'fixed' (x48)
                        'interval' (x37)
                    [levels] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels}
                        [2] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2}
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3}
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x4)
                                    '60 feet' (x2)
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x3)
                                    '10 objects' (x3)
                                    '5 creatures' (x3)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
                        [5] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5}
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '60 feet' (x3)
                                    '120 feet' (x2)
                                    '1 mile' (x2)
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6}
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.6.target.value} (4 different values)
                                    'any number of objects' (x3)
                                    '10 creatures' (x3)
                                    '1 or 10 creatures' (x1)
                                    '5 creatures' (x1)
                        [7] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7}
                            [area] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.type} (same value: '')
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '10 creatures' (x8)
                                    '1 unattended object with a Bulk of 2 or less' (x3)
                                    '6 creatures' (x3)
                                    '1 or any number of creatures' (x1)
                        [8] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8}
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9}
                            [damage] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.heightening.levels.9.target.value} (same value: '10 creatures that aren\'t on their home plane')
                [hp] : object {Book 3 - Eyes of Empty Death.items.[].system.hp}
                    max : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - Eyes of Empty Death.items.[].system.level}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.level.value} (10 different values)
                        1 (x89)
                        2 (x63)
                        3 (x43)
                        0 (x41)
                        4 (x30)
                        5 (x19)
                        6 (x9)
                        7 (x3)
                        10 (x2)
                        11 (x1)
                [location] : object {Book 3 - Eyes of Empty Death.items.[].system.location}
                    [heightenedLevel] : integer {Book 3 - Eyes of Empty Death.items.[].system.location.heightenedLevel} (6 different values)
                        2 (x23)
                        3 (x20)
                        4 (x18)
                        1 (x14)
                        5 (x7)
                        6 (x4)
                    [value] : string {Book 3 - Eyes of Empty Death.items.[].system.location.value} (25 different values)
                [material] : object {Book 3 - Eyes of Empty Death.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [overlays] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [4gyp3qlsv5ywdyjq] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [UTMlHk0o5FXLlwwM] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [cUFX7ExSLeoa3vIF] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [dfoz8m3dp8dllujj] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj._id} (same value: 'dfoz8m3dp8dllujj')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system}
                            heightening : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening}
                                damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.damage}
                                interval : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.interval} (same value: 3)
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.heightening.type} (same value: 'interval')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.dfoz8m3dp8dllujj.system.time.value} (same value: '1')
                    [iyvv4m0qmxo1b08z] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z._id} (same value: 'iyvv4m0qmxo1b08z')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.sort} (same value: 3)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system}
                            area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.area.value} (same value: '15')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.iyvv4m0qmxo1b08z.system.time.value} (same value: '3')
                    [pq7cxntbz4s8g5ik] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik._id} (same value: 'pq7cxntbz4s8g5ik')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [s0qqpj2kn6xavdyp] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp._id} (same value: 's0qqpj2kn6xavdyp')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system}
                            area : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.area.value} (same value: '10')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.s0qqpj2kn6xavdyp.system.time.value} (same value: '2')
                    [z04svm1cvfcxtplb] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                                        'void' (x1)
                    [zFWsMjoeCnLxqJaV] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                    [zjyfdrWBaUVi4O7b] : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 3 - Eyes of Empty Death.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [prepared] : object {Book 3 - Eyes of Empty Death.items.[].system.prepared}
                    [flexible] : boolean {Book 3 - Eyes of Empty Death.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.prepared.value} (4 different values)
                        'innate' (x18)
                        'spontaneous' (x4)
                        'prepared' (x3)
                        'focus' (x1)
                publication : object {Book 3 - Eyes of Empty Death.items.[].system.publication}
                    license : string {Book 3 - Eyes of Empty Death.items.[].system.publication.license} (2 different values)
                        'OGL' (x554)
                        'ORC' (x5)
                    remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.publication.remaster} (2 different values)
                        False (x554)
                        True (x5)
                    title : string {Book 3 - Eyes of Empty Death.items.[].system.publication.title} (9 different values)
                        'Pathfinder Core Rulebook' (x258)
                        '' (x207)
                        'Pathfinder Bestiary' (x63)
                        'Pathfinder #165: Eyes of Empty Death' (x12)
                        'Pathfinder Bestiary 2' (x9)
                        'Pathfinder Monster Core' (x4)
                        'Pathfinder Guns & Gears' (x4)
                        'Pathfinder Advanced Player\'s Guide' (x1)
                        'Pathfinder Player Core' (x1)
                rules : ignored (Foundry rules object) {Book 3 - Eyes of Empty Death.items.[].system.rules}
                [price] : object {Book 3 - Eyes of Empty Death.items.[].system.price}
                    [per] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.per} (same value: 10)
                    value : object {Book 3 - Eyes of Empty Death.items.[].system.price.value}
                        [gp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.gp} (15 different values)
                        [sp] : integer {Book 3 - Eyes of Empty Death.items.[].system.price.value.sp} (4 different values)
                            1 (x5)
                            9 (x2)
                            2 (x2)
                            6 (x2)
                [proficiency] : object {Book 3 - Eyes of Empty Death.items.[].system.proficiency}
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.proficiency.value} (2 different values)
                        0 (x14)
                        1 (x12)
                [quantity] : integer {Book 3 - Eyes of Empty Death.items.[].system.quantity} (6 different values)
                    1 (x40)
                    3 (x4)
                    4 (x3)
                    10 (x3)
                    20 (x2)
                    2 (x1)
                [range] : mixed
                    object {Book 3 - Eyes of Empty Death.items.[].system.range}
                        value : string {Book 3 - Eyes of Empty Death.items.[].system.range.value} (14 different values)
                    integer {Book 3 - Eyes of Empty Death.items.[].system.range} (4 different values)
                        60 (x5)
                        100 (x1)
                        120 (x1)
                        20 (x1)
                [reload] : object {Book 3 - Eyes of Empty Death.items.[].system.reload}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.reload.value} (5 different values)
                        '' (x11)
                        '0' (x4)
                        '-' (x3)
                        '1' (x2)
                        '2' (x1)
                [requirements] : string {Book 3 - Eyes of Empty Death.items.[].system.requirements} (2 different values)
                    '' (x245)
                    '3 gp silver bell focus' (x1)
                [ritual] : object {Book 3 - Eyes of Empty Death.items.[].system.ritual}
                    primary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary}
                        check : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.primary.check} (6 different values)
                            'Occultism (master)' (x1)
                            'Arcana or Occultism (master)' (x1)
                            'Arcana (master) or Occultism (master)' (x1)
                            'Occultism (master) or Religion (master)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                            'Nature (expert)' (x1)
                    secondary : object {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.casters} (3 different values)
                            1 (x3)
                            2 (x2)
                            4 (x1)
                        checks : string {Book 3 - Eyes of Empty Death.items.[].system.ritual.secondary.checks} (6 different values)
                            'Performance, Society' (x1)
                            'Crafting, Survival' (x1)
                            'Crafting; Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1)
                            'Occultism or Religion (whichever is used for the primary check)' (x1)
                            'Society or Legal Lore' (x1)
                            'Farming Lore or Survival' (x1)
                [runes] : object {Book 3 - Eyes of Empty Death.items.[].system.runes}
                    potency : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.potency} (2 different values)
                        0 (x22)
                        1 (x10)
                    property : array<string> {Book 3 - Eyes of Empty Death.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.runes.property.[]} (same value: 'corrosive')
                    [resilient] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {Book 3 - Eyes of Empty Death.items.[].system.runes.striking} (2 different values)
                        0 (x14)
                        1 (x7)
                [showSlotlessLevels] : object {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - Eyes of Empty Death.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 3 - Eyes of Empty Death.items.[].system.size} (same value: 'med')
                [slots] : object {Book 3 - Eyes of Empty Death.items.[].system.slots}
                    [slot0] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.max} (2 different values)
                            5 (x5)
                            1 (x4)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.prepared.[].id} (15 different values)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot0.value} (2 different values)
                            1 (x4)
                            5 (x2)
                    [slot1] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.max} (3 different values)
                            4 (x5)
                            1 (x2)
                            3 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.prepared.[].id} (5 different values)
                                    '9c3mjX6ramv6M9Dt' (x3)
                                    'IYE8y022dlXFfAJT' (x1)
                                    'StVHreaLBqjdC0Hb' (x1)
                                    'dAgiVUx969Bcgzoo' (x1)
                                    'EyCAnHnCdwp437Vh' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot1.value} (2 different values)
                            4 (x4)
                            1 (x2)
                    [slot2] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.max} (4 different values)
                            4 (x5)
                            3 (x2)
                            1 (x2)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.prepared.[].id} (10 different values)
                                    'ztXOEHzJxSOKCWl2' (x1)
                                    'svuoWZVdsXdMglm5' (x1)
                                    'GEKTuuVWbw8FCTZt' (x1)
                                    'W5w94skCEC4KufWE' (x1)
                                    'jXSHhaIicEQjzdqa' (x1)
                                    'SwAdDoHz3esNYZXO' (x1)
                                    '1QQVco5zocLHzw6D' (x1)
                                    '0HFg5gmKGihXMNYU' (x1)
                                    '6g3nxWDl4Sij2yh5' (x1)
                                    'fJwkMJ6TNYvtpVgk' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot2.value} (3 different values)
                            4 (x4)
                            1 (x2)
                            2 (x1)
                    [slot3] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.max} (3 different values)
                            4 (x5)
                            3 (x4)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.prepared.[].id} (9 different values)
                                    'qnQJ2dkQXqr0xVmV' (x2)
                                    'ieKVlBypgyuEFGJb' (x1)
                                    'lDbKq3xfvBHjORin' (x1)
                                    '0UeqKDsrHd1nZCrd' (x1)
                                    'WUUSwRxC1l9nOuVa' (x1)
                                    'xa8Zi6byxStRN017' (x1)
                                    'ZWWyfu0865pxxSl6' (x1)
                                    '6XbYN1mGY4RZXE8N' (x1)
                                    'OAcY63a3tHXO78uB' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot3.value} (3 different values)
                            4 (x4)
                            3 (x2)
                            2 (x1)
                    [slot4] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.max} (4 different values)
                            4 (x5)
                            3 (x4)
                            1 (x1)
                            2 (x1)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.prepared.[].id} (9 different values)
                                    '1QQVco5zocLHzw6D' (x2)
                                    'ZhANxBM4uwe8vP1H' (x1)
                                    'UXFl3ZS49L2OnoiF' (x1)
                                    'P5ucJgcoClV6hkhp' (x1)
                                    '6NjcmGR2p4wezdc1' (x1)
                                    '8h9OINJWmyJN9bL8' (x1)
                                    'g1AfjgS3jHMG4MCw' (x1)
                                    'fdl6tj1Y2lpybipN' (x1)
                                    'CnBr2GNQhMO1Zj1p' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot4.value} (4 different values)
                            4 (x4)
                            3 (x2)
                            1 (x1)
                            2 (x1)
                    [slot5] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.max} (2 different values)
                            4 (x3)
                            3 (x2)
                        [prepared] : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=4
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.prepared.[].id} (6 different values)
                                    'Ev0v0ER2le9xobxL' (x2)
                                    'lkHsAhnVEvosTrQ8' (x1)
                                    'J0wiCJqX1kRcXAO8' (x1)
                                    'ZBeRDgGBQ5F9aNXS' (x1)
                                    'JtOczU0vqf66FbKR' (x1)
                                    'ouyXmewEb2nB3i9s' (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot5.value} (2 different values)
                            4 (x2)
                            3 (x1)
                    [slot6] : object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6}
                        max : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.value} (same value: 4)
                        prepared : array<object> {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 3 - Eyes of Empty Death.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    '5bcxArW8YQDH2ABn' (x1)
                                    'oqHKsnynwtizUtQH' (x1)
                                    'vPV7L4SeJ0a6EwtK' (x1)
                [slug] : string {Book 3 - Eyes of Empty Death.items.[].system.slug} (175 different values)
                [speedPenalty] : integer {Book 3 - Eyes of Empty Death.items.[].system.speedPenalty} (2 different values)
                    0 (x7)
                    -5 (x4)
                [spell] : object {Book 3 - Eyes of Empty Death.items.[].system.spell}
                    _id : string {Book 3 - Eyes of Empty Death.items.[].system.spell._id} (same value: 'gKKqvLohtrSJj3BM')
                    flags : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags}
                        core : object {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core}
                            sourceId : string {Book 3 - Eyes of Empty Death.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.gKKqvLohtrSJj3BM')
                    img : string {Book 3 - Eyes of Empty Death.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/magic-missile.webp')
                    name : string {Book 3 - Eyes of Empty Death.items.[].system.spell.name} (same value: 'Magic Missile')
                    system : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage}
                            0 : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0}
                                [category] : empty
                                formula : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.formula} (same value: '1d4+1')
                                kinds : array<string> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.kinds.[]} (same value: 'damage')
                                materials : array<> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.damage.0.type} (same value: 'force')
                        description : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.description.value} (same value: '<p>You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.</p>
                            <hr />
                            <p><strong>Heightened (+2)</strong> You shoot one additional missile with each action you spend.</p>')
                        duration : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration}
                            sustained : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.duration.value} (same value: '')
                        level : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level}
                            value : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.location.value} (same value: '')
                        publication : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication}
                            license : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.license} (same value: 'OGL')
                            remaster : boolean {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.publication.title} (same value: '')
                        range : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.range.value} (same value: '120 feet')
                        requirements : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 3 - Eyes of Empty Death.items.[].system.spell.system.rules}
                        slug : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.slug} (same value: 'magic-missile')
                        target : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.target.value} (same value: '1 creature')
                        time : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time}
                            value : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.time.value} (same value: '1 to 3')
                        [defense] : empty
                        traits : object {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits}
                            rarity : string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions}
                                Length: min=2 max=2
                                Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.traditions.[]} (2 different values)
                                    'arcane' (x1)
                                    'occult' (x1)
                            value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 3 - Eyes of Empty Death.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x1)
                                    'force' (x1)
                                    'manipulate' (x1)
                    type : string {Book 3 - Eyes of Empty Death.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 3 - Eyes of Empty Death.items.[].system.spelldc}
                    dc : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.dc} (10 different values)
                        28 (x9)
                        27 (x3)
                        30 (x3)
                        26 (x3)
                        33 (x2)
                        24 (x2)
                        23 (x1)
                        19 (x1)
                        21 (x1)
                        22 (x1)
                    mod : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.spelldc.value} (10 different values)
                        18 (x7)
                        20 (x5)
                        19 (x3)
                        22 (x3)
                        25 (x2)
                        14 (x2)
                        15 (x1)
                        16 (x1)
                        11 (x1)
                        13 (x1)
                [splashDamage] : object {Book 3 - Eyes of Empty Death.items.[].system.splashDamage}
                    [value] : integer {Book 3 - Eyes of Empty Death.items.[].system.splashDamage.value} (2 different values)
                        0 (x16)
                        2 (x1)
                [stackGroup] : string {Book 3 - Eyes of Empty Death.items.[].system.stackGroup} (2 different values)
                    'bolts' (x3)
                    'arrows' (x2)
                [start] : object {Book 3 - Eyes of Empty Death.items.[].system.start}
                    [initiative] : empty
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.start.value} (same value: 0)
                [strength] : integer {Book 3 - Eyes of Empty Death.items.[].system.strength} (3 different values)
                    1 (x5)
                    3 (x4)
                    0 (x2)
                [target] : object {Book 3 - Eyes of Empty Death.items.[].system.target}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.target.value} (26 different values)
                [time] : object {Book 3 - Eyes of Empty Death.items.[].system.time}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.time.value} (9 different values)
                        '2' (x177)
                        '3' (x21)
                        '1' (x15)
                        '10 minutes' (x13)
                        '1 day' (x6)
                        '1 minute' (x6)
                        'reaction' (x4)
                        '1 to 3' (x3)
                        '1 hour' (x1)
                [tokenIcon] : object {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon}
                    show : boolean {Book 3 - Eyes of Empty Death.items.[].system.tokenIcon.show} (same value: True)
                [tradition] : object {Book 3 - Eyes of Empty Death.items.[].system.tradition}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.tradition.value} (4 different values)
                        'occult' (x12)
                        'divine' (x11)
                        'primal' (x2)
                        'arcane' (x1)
                [traits] : object {Book 3 - Eyes of Empty Death.items.[].system.traits}
                    [rarity] : string {Book 3 - Eyes of Empty Death.items.[].system.traits.rarity} (3 different values)
                        'common' (x486)
                        'uncommon' (x40)
                        'unique' (x1)
                    [traditions] : array<string> {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x212)
                            'arcane' (x195)
                            'divine' (x120)
                            'primal' (x90)
                    value : array<string> {Book 3 - Eyes of Empty Death.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 3 - Eyes of Empty Death.items.[].system.traits.value.[]} (94 different values)
                [usage] : object {Book 3 - Eyes of Empty Death.items.[].system.usage}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.usage.value} (3 different values)
                        'held-in-one-hand' (x33)
                        'held-in-two-hands' (x7)
                        'held-in-one-plus-hands' (x2)
                [uses] : object {Book 3 - Eyes of Empty Death.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - Eyes of Empty Death.items.[].system.uses.autoDestroy} (2 different values)
                        True (x12)
                        False (x1)
                    max : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.max} (2 different values)
                        1 (x11)
                        5 (x2)
                    value : integer {Book 3 - Eyes of Empty Death.items.[].system.uses.value} (2 different values)
                        1 (x11)
                        5 (x2)
                [weaponType] : object {Book 3 - Eyes of Empty Death.items.[].system.weaponType}
                    value : string {Book 3 - Eyes of Empty Death.items.[].system.weaponType.value} (2 different values)
                        'melee' (x37)
                        'ranged' (x12)
            type : string {Book 3 - Eyes of Empty Death.items.[].type} (9 different values)
                'spell' (x246)
                'action' (x184)
                'melee' (x49)
                'spellcastingEntry' (x26)
                'weapon' (x21)
                'consumable' (x13)
                'armor' (x11)
                'equipment' (x8)
                'effect' (x1)
            [_stats] : object {Book 3 - Eyes of Empty Death.items.[]._stats}
                compendiumSource : string {Book 3 - Eyes of Empty Death.items.[]._stats.compendiumSource} (169 different values)
            [flags] : object {Book 3 - Eyes of Empty Death.items.[].flags}
                pf2e : object {Book 3 - Eyes of Empty Death.items.[].flags.pf2e}
                    linkedWeapon : string {Book 3 - Eyes of Empty Death.items.[].flags.pf2e.linkedWeapon} (21 different values)
    name : string {Book 3 - Eyes of Empty Death.name} (all different values)
    system : object {Book 3 - Eyes of Empty Death.system}
        attributes : object {Book 3 - Eyes of Empty Death.system.attributes}
            ac : object {Book 3 - Eyes of Empty Death.system.attributes.ac}
                [details] : string {Book 3 - Eyes of Empty Death.system.attributes.ac.details} (2 different values)
                    '' (x24)
                    'all-around vision' (x3)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.ac.value} (9 different values)
                    31 (x7)
                    28 (x5)
                    0 (x4)
                    26 (x4)
                    30 (x3)
                    24 (x3)
                    25 (x3)
                    27 (x2)
                    21 (x1)
            [hardness] : integer {Book 3 - Eyes of Empty Death.system.attributes.hardness} (2 different values)
                0 (x4)
                20 (x1)
            [hasHealth] : boolean {Book 3 - Eyes of Empty Death.system.attributes.hasHealth} (same value: True)
            hp : object {Book 3 - Eyes of Empty Death.system.attributes.hp}
                details : string {Book 3 - Eyes of Empty Death.system.attributes.hp.details} (6 different values)
                    '' (x18)
                    'void healing' (x9)
                    'death flame' (x2)
                    'void healing, rejuvenation' (x1)
                    'death shadows' (x1)
                    'death motes' (x1)
                max : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.max} (20 different values)
                temp : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.hp.value} (20 different values)
            [allSaves] : object {Book 3 - Eyes of Empty Death.system.attributes.allSaves}
                value : string {Book 3 - Eyes of Empty Death.system.attributes.allSaves.value} (3 different values)
                    '' (x19)
                    '+1 status to all saves vs. magic, +2 status to all saves vs. mental' (x6)
                    '+1 status to all saves vs. magic' (x2)
            [immunities] : array<object> {Book 3 - Eyes of Empty Death.system.attributes.immunities}
                Length: min=0 max=6
                Value type: object {Book 3 - Eyes of Empty Death.system.attributes.immunities.[]}
                    type : string {Book 3 - Eyes of Empty Death.system.attributes.immunities.[].type} (13 different values)
            [resistances] : array<object> {Book 3 - Eyes of Empty Death.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 3 - Eyes of Empty Death.system.attributes.resistances.[]}
                    [doubleVs] : array<string> {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs}
                        Length: min=1 max=1
                        Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    [exceptions] : array<string> {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions}
                        Length: min=2 max=3
                        Value type: string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].exceptions.[]} (5 different values)
                            'force' (x3)
                            'ghost-touch' (x3)
                            'vitality' (x3)
                            'adamantine' (x1)
                            'bludgeoning' (x1)
                    type : string {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].type} (3 different values)
                        'all-damage' (x3)
                        'fire' (x1)
                        'physical' (x1)
                    value : integer {Book 3 - Eyes of Empty Death.system.attributes.resistances.[].value} (2 different values)
                        10 (x4)
                        5 (x1)
            [speed] : object {Book 3 - Eyes of Empty Death.system.attributes.speed}
                [details] : string {Book 3 - Eyes of Empty Death.system.attributes.speed.details} (same value: 'landbound')
                otherSpeeds : array<object> {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x5)
                            'swim' (x4)
                            'burrow' (x1)
                        value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.otherSpeeds.[].value} (5 different values)
                            40 (x4)
                            25 (x3)
                            50 (x1)
                            15 (x1)
                            20 (x1)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.speed.value} (5 different values)
                    25 (x10)
                    30 (x7)
                    0 (x4)
                    10 (x3)
                    20 (x3)
            [stealth] : object {Book 3 - Eyes of Empty Death.system.attributes.stealth}
                details : string {Book 3 - Eyes of Empty Death.system.attributes.stealth.details} (4 different values)
                    '<p>(expert) to realize the illusory images conceal a magical trap (noticing the images has a DC of 0)</p>' (x2)
                    '<p>+21 (expert) or @Check[perception|dc:31|traits:action:seek] (expert) to notice the hidden override mechanism in the north wall</p>' (x1)
                    '<p>@Check[perception|dc:32|traits:action:seek] (master)</p>' (x1)
                    '<p>@Check[perception|dc:30|traits:action:seek] (expert)</p>' (x1)
                value : integer {Book 3 - Eyes of Empty Death.system.attributes.stealth.value} (4 different values)
                    25 (x2)
                    21 (x1)
                    22 (x1)
                    20 (x1)
            [weaknesses] : array<object> {Book 3 - Eyes of Empty Death.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[]}
                    type : string {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].type} (4 different values)
                        'vitality' (x5)
                        'piercing' (x2)
                        'cold' (x1)
                        'fire' (x1)
                    value : integer {Book 3 - Eyes of Empty Death.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x7)
                        5 (x2)
        [creatureType] : string {Book 3 - Eyes of Empty Death.system.creatureType} (same value: '')
        details : object {Book 3 - Eyes of Empty Death.system.details}
            [description] : string {Book 3 - Eyes of Empty Death.system.details.description} (5 different values)
                '<p>Seven nozzles hidden within holes in the 15‑foot-high ceiling release a poison gas.</p>' (x1)
                '<p>A hard-to-reach rune is placed on the lock\'s tumbler. It emits a blast of force when the door is jostled.</p>' (x1)
                '<p>The fog solidifies into tiny, gnawing creatures that devour everyone within before fading back into mist.</p>' (x1)
                '<p>Psychically enhanced illusions flood the minds of creatures in the 40-foot-long, 15-foot-wide hallway (the white dotted box on the map) with memories of their past failures.</p>' (x1)
                '<p>Psychically-enhanced illusions flood the minds of creatures in the 95-foot-long, 15-foot-wide hallway (the white dotted box on the map) with visions of their failures yet to come.</p>' (x1)
            [disable] : string {Book 3 - Eyes of Empty Death.system.details.disable} (4 different values)
                '<p>@Check[occultism|dc:32|name:Weaken the images] (master) or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to weaken the images; three successes are required to disable the trap</p>' (x2)
                '<p>@Check[thievery|dc:33|name:Disable Hidden Mechanism|traits:action:disable-a-device] (master) to disable the hidden mechanism on the north wall, immediately sucking the gas from the room, or @Check[thievery|dc:29|name:Plug One Nozzle|traits:action:disable-a-device] (expert) to adequately plug one of the seven nozzles. When all seven nozzles are plugged or destroyed, the trap is deactivated.</p>' (x1)
                '<p>@Check[thievery|dc:32|name:Disarm the Rune|traits:action:disable-a-device] (master) to disarm the rune, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th rank; counteract DC 28) to counteract the rune\'s magic.</p>' (x1)
                '<p>@Check[survival|dc:28|name:Disrupt the Fog] (expert) to disrupt the fog before the hazard triggers or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (5th level; counteract DC 26) to counteract the magic.</p>' (x1)
            [isComplex] : boolean {Book 3 - Eyes of Empty Death.system.details.isComplex} (2 different values)
                False (x4)
                True (x1)
            level : object {Book 3 - Eyes of Empty Death.system.details.level}
                value : integer {Book 3 - Eyes of Empty Death.system.details.level.value} (8 different values)
                    9 (x10)
                    11 (x7)
                    8 (x5)
                    12 (x3)
                    7 (x3)
                    10 (x2)
                    4 (x1)
                    6 (x1)
            publication : object {Book 3 - Eyes of Empty Death.system.details.publication}
                license : string {Book 3 - Eyes of Empty Death.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 3 - Eyes of Empty Death.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - Eyes of Empty Death.system.details.publication.title} (same value: 'Pathfinder #165: Eyes of Empty Death')
            [blurb] : string {Book 3 - Eyes of Empty Death.system.details.blurb} (11 different values)
            [languages] : object {Book 3 - Eyes of Empty Death.system.details.languages}
                details : string {Book 3 - Eyes of Empty Death.system.details.languages.details} (2 different values)
                    '' (x26)
                    'telepathy 100 feet (with spectral thralls only)' (x1)
                value : array<string> {Book 3 - Eyes of Empty Death.system.details.languages.value}
                    Length: min=0 max=4
                    Value type: string {Book 3 - Eyes of Empty Death.system.details.languages.value.[]} (8 different values)
                        'sakvroth' (x18)
                        'aklo' (x10)
                        'common' (x8)
                        'elven' (x6)
                        'caligni' (x5)
                        'daemonic' (x5)
                        'necril' (x2)
                        'gnomish' (x1)
            [privateNotes] : string {Book 3 - Eyes of Empty Death.system.details.privateNotes} (2 different values)
            [publicNotes] : string {Book 3 - Eyes of Empty Death.system.details.publicNotes} (17 different values)
            [reset] : string {Book 3 - Eyes of Empty Death.system.details.reset} (4 different values)
                '<p>The trap resets immediately and can affect the same creature multiple times on the creature\'s turn.</p>' (x2)
                '<p>After an hour, the trap deactivates; the gas disperses slowly, and the doors can be opened again. After 24 hours, the gas builds up and the trap can be triggered again.</p>' (x1)
                '<p>The rune resets 1 minute after it triggers.</p>' (x1)
                '<p>The hazard resets over the course of an hour as the daemonic stain reenergizes the fog.</p>' (x1)
            [routine] : string {Book 3 - Eyes of Empty Death.system.details.routine} (2 different values)
        saves : object {Book 3 - Eyes of Empty Death.system.saves}
            fortitude : object {Book 3 - Eyes of Empty Death.system.saves.fortitude}
                saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 3 - Eyes of Empty Death.system.saves.fortitude.value} (12 different values)
            reflex : object {Book 3 - Eyes of Empty Death.system.saves.reflex}
                saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 3 - Eyes of Empty Death.system.saves.reflex.value} (11 different values)
            will : object {Book 3 - Eyes of Empty Death.system.saves.will}
                saveDetail : string {Book 3 - Eyes of Empty Death.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 3 - Eyes of Empty Death.system.saves.will.value} (14 different values)
        [statusEffects] : array<> {Book 3 - Eyes of Empty Death.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
        traits : object {Book 3 - Eyes of Empty Death.system.traits}
            rarity : string {Book 3 - Eyes of Empty Death.system.traits.rarity} (4 different values)
                'unique' (x9)
                'uncommon' (x9)
                'common' (x8)
                'rare' (x6)
            size : object {Book 3 - Eyes of Empty Death.system.traits.size}
                value : string {Book 3 - Eyes of Empty Death.system.traits.size.value} (3 different values)
                    'med' (x24)
                    'lg' (x6)
                    'sm' (x2)
            value : array<string> {Book 3 - Eyes of Empty Death.system.traits.value}
                Length: min=2 max=7
                Value type: string {Book 3 - Eyes of Empty Death.system.traits.value.[]} (25 different values)
        [abilities] : object {Book 3 - Eyes of Empty Death.system.abilities}
            cha : object {Book 3 - Eyes of Empty Death.system.abilities.cha}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.cha.mod} (9 different values)
                    0 (x6)
                    2 (x5)
                    4 (x4)
                    5 (x4)
                    1 (x3)
                    -2 (x2)
                    7 (x1)
                    3 (x1)
                    -5 (x1)
            con : object {Book 3 - Eyes of Empty Death.system.abilities.con}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.con.mod} (6 different values)
                    0 (x8)
                    4 (x6)
                    3 (x5)
                    1 (x4)
                    5 (x3)
                    2 (x1)
            dex : object {Book 3 - Eyes of Empty Death.system.abilities.dex}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.dex.mod} (6 different values)
                    4 (x8)
                    3 (x7)
                    5 (x6)
                    6 (x4)
                    1 (x1)
                    2 (x1)
            int : object {Book 3 - Eyes of Empty Death.system.abilities.int}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.int.mod} (10 different values)
                    0 (x11)
                    1 (x4)
                    -1 (x3)
                    -5 (x3)
                    5 (x1)
                    -4 (x1)
                    3 (x1)
                    2 (x1)
                    4 (x1)
                    6 (x1)
            str : object {Book 3 - Eyes of Empty Death.system.abilities.str}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.str.mod} (8 different values)
                    4 (x5)
                    2 (x5)
                    -5 (x4)
                    5 (x4)
                    6 (x3)
                    3 (x3)
                    8 (x2)
                    7 (x1)
            wis : object {Book 3 - Eyes of Empty Death.system.abilities.wis}
                mod : integer {Book 3 - Eyes of Empty Death.system.abilities.wis.mod} (7 different values)
                    3 (x11)
                    4 (x8)
                    2 (x3)
                    0 (x2)
                    5 (x1)
                    8 (x1)
                    1 (x1)
        [initiative] : object {Book 3 - Eyes of Empty Death.system.initiative}
            statistic : string {Book 3 - Eyes of Empty Death.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 3 - Eyes of Empty Death.system.perception}
            details : string {Book 3 - Eyes of Empty Death.system.perception.details} (2 different values)
                '' (x26)
                'magic sense' (x1)
            mod : integer {Book 3 - Eyes of Empty Death.system.perception.mod} (11 different values)
            senses : array<object> {Book 3 - Eyes of Empty Death.system.perception.senses}
                Length: min=1 max=3
                Value type: object {Book 3 - Eyes of Empty Death.system.perception.senses.[]}
                    [acuity] : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x5)
                        'precise' (x3)
                    [range] : integer {Book 3 - Eyes of Empty Death.system.perception.senses.[].range} (2 different values)
                        60 (x6)
                        30 (x2)
                    type : string {Book 3 - Eyes of Empty Death.system.perception.senses.[].type} (7 different values)
                        'darkvision' (x16)
                        'greater-darkvision' (x9)
                        'wavesense' (x3)
                        'motion-sense' (x2)
                        'tremorsense' (x2)
                        'see-invisibility' (x1)
                        'truesight' (x1)
            [vision] : boolean {Book 3 - Eyes of Empty Death.system.perception.vision} (same value: False)
        [resources] : object {Book 3 - Eyes of Empty Death.system.resources}
            [focus] : object {Book 3 - Eyes of Empty Death.system.resources.focus}
                max : integer {Book 3 - Eyes of Empty Death.system.resources.focus.max} (2 different values)
                    1 (x18)
                    2 (x1)
                value : integer {Book 3 - Eyes of Empty Death.system.resources.focus.value} (2 different values)
                    1 (x18)
                    2 (x1)
        [skills] : object {Book 3 - Eyes of Empty Death.system.skills}
            [acrobatics] : object {Book 3 - Eyes of Empty Death.system.skills.acrobatics}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.acrobatics.base} (9 different values)
                    19 (x3)
                    17 (x3)
                    18 (x2)
                    22 (x2)
                    23 (x1)
                    20 (x1)
                    16 (x1)
                    21 (x1)
                    14 (x1)
            [arcana] : object {Book 3 - Eyes of Empty Death.system.skills.arcana}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.arcana.base} (3 different values)
                    23 (x1)
                    18 (x1)
                    16 (x1)
            [athletics] : object {Book 3 - Eyes of Empty Death.system.skills.athletics}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.athletics.base} (10 different values)
                    20 (x3)
                    19 (x3)
                    23 (x2)
                    16 (x2)
                    12 (x2)
                    22 (x2)
                    18 (x1)
                    14 (x1)
                    17 (x1)
                    21 (x1)
            [deception] : object {Book 3 - Eyes of Empty Death.system.skills.deception}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.deception.base} (4 different values)
                    16 (x2)
                    22 (x2)
                    21 (x1)
                    20 (x1)
            [diplomacy] : object {Book 3 - Eyes of Empty Death.system.skills.diplomacy}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.diplomacy.base} (3 different values)
                    20 (x3)
                    23 (x1)
                    21 (x1)
            [intimidation] : object {Book 3 - Eyes of Empty Death.system.skills.intimidation}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.intimidation.base} (12 different values)
            [nature] : object {Book 3 - Eyes of Empty Death.system.skills.nature}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.nature.base} (4 different values)
                    18 (x1)
                    14 (x1)
                    19 (x1)
                    16 (x1)
            [occultism] : object {Book 3 - Eyes of Empty Death.system.skills.occultism}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.base} (5 different values)
                    16 (x3)
                    18 (x2)
                    26 (x1)
                    21 (x1)
                    14 (x1)
                [special] : array<object> {Book 3 - Eyes of Empty Death.system.skills.occultism.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[]}
                        base : integer {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].base} (same value: 20)
                        label : string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].label} (same value: 'underground')
                        predicate : array<string> {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.system.skills.occultism.special.[].predicate.[]} (same value: 'terrain:underground')
            [religion] : object {Book 3 - Eyes of Empty Death.system.skills.religion}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.religion.base} (5 different values)
                    22 (x1)
                    18 (x1)
                    23 (x1)
                    16 (x1)
                    14 (x1)
            [society] : object {Book 3 - Eyes of Empty Death.system.skills.society}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.society.base} (same value: 21)
            [stealth] : object {Book 3 - Eyes of Empty Death.system.skills.stealth}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.base} (10 different values)
                    17 (x5)
                    20 (x4)
                    19 (x3)
                    18 (x3)
                    14 (x3)
                    22 (x2)
                    23 (x1)
                    15 (x1)
                    9 (x1)
                    21 (x1)
                [special] : array<object> {Book 3 - Eyes of Empty Death.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[]}
                        base : integer {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].base} (same value: 21)
                        label : string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].label} (2 different values)
                            'while buried in a bog' (x1)
                            'in the shooting gallery' (x1)
                        predicate : array<string> {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.system.skills.stealth.special.[].predicate.[]} (2 different values)
                                'buried' (x1)
                                'terrain:shooting-gallery' (x1)
            [survival] : object {Book 3 - Eyes of Empty Death.system.skills.survival}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.base} (7 different values)
                    16 (x3)
                    19 (x2)
                    21 (x2)
                    20 (x2)
                    18 (x1)
                    11 (x1)
                    14 (x1)
                [special] : array<object> {Book 3 - Eyes of Empty Death.system.skills.survival.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - Eyes of Empty Death.system.skills.survival.special.[]}
                        base : integer {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].base} (same value: 18)
                        label : string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].label} (same value: 'to Subsist')
                        predicate : array<string> {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 3 - Eyes of Empty Death.system.skills.survival.special.[].predicate.[]} (same value: 'action:subsist')
            [thievery] : object {Book 3 - Eyes of Empty Death.system.skills.thievery}
                base : integer {Book 3 - Eyes of Empty Death.system.skills.thievery.base} (2 different values)
                    17 (x1)
                    14 (x1)
        [spellcasting] : object {Book 3 - Eyes of Empty Death.system.spellcasting}
            rituals : object {Book 3 - Eyes of Empty Death.system.spellcasting.rituals}
                dc : integer {Book 3 - Eyes of Empty Death.system.spellcasting.rituals.dc} (2 different values)
                    28 (x2)
                    33 (x1)
    type : string {Book 3 - Eyes of Empty Death.type} (2 different values)
        'npc' (x27)
        'hazard' (x5)
    [prototypeToken] : object {Book 3 - Eyes of Empty Death.prototypeToken}
        name : string {Book 3 - Eyes of Empty Death.prototypeToken.name} (same value: 'Specter')